Buccaneer Bots

A game by Team Dysfunctional


Thursday, 25 October 2012

environment development


 After looking at Ryan's initial island concepts, I begun to take it further with this rough piece. Next job will to be some close up environment sketches to get a better feel for things such as foliage.
Posted by Unknown at 04:39
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      • port blockout
      • New layout idea
      • Speedtree & Landscape tools - UDK
      • Some concepts...
      • Ships scale/progression
      • environment development
      • Creating a custom vehicle
      • Island layouts
      • Work Time Table
      • Studying Colour - Real Island
      • Islands!
      • Second project supervision form
      • Vehicle files setup
      • Studying Colour - Farcry 3
      • Treasure Map Mechanic
      • character collage
      • Reference images: Ships
      • Reference images: Maps that Made History
      • Reference Images: Sailing Rigs
      • Research Images: Black Beard
      • Research Images: Art for Video Games
      • 1st project supervision paper
      • ZOMG A Wild Blog Appeared!

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