Friday 15 March 2013

randy, anims and viva





randy
more animimations

for the viva

Weapon Projectiles + Maps Updated, Hit Types Changed, etc. Viva Presentation Structure Idea



And presentation structure:

    - Title Screen / Introduction   
    - Game Synopsis/Definition/Description   
    - Game Treatment           
    - Target Audience              
    - Game Identification             
    - User Expectation              

    - Game Structure
        - Elements of Play
            - Objective/s          
            - Puzzle/Enemy Placement, Why? 
        - User Interaction
            - HCI               
            - Control Maps         
            - User Experience        
            - Cognitive Value       

    - Visual Design Proposals / Technical Knowledge/Skills

        - Level Design
            - Design          
            - Implementation       
            - Map Structure           
            - Level Flow           
        - Interface/HUD
            - Design           
            - Implementation      
            - Final Result          
        - Environment
            - Design          
            - Modelling           
            - Texturing         
            - Placement          
        - Characters
            - Design        
            - Modelling           
            - Texturing          
            - Rigging           
            - Animation          
            - Implementation     
            - Final Result           
        - Vehicle
            - Design          
            - Why it was cut? How it was still useful, narrative merit?
        - Map-based Puzzles
            - Design           
            - Implementation     
            - Final Result           
        - Weapon
            - Design         
            - Modelling        
            - Texturing          
            - Rigging           
            - Animation          
            - Implementation      
            - Final Result           
        - Particle Effects
            - Design           
            - Implementation/Purpose  

    - Testing Results/Feedback             - ALL are responsible to
                                obtain test data so
                                we each have an input
                                for this section!!!!

    - Project Plan (GANTT Chart)          

    - Conclusions                  

    - [Closing] Thank you for your time, we will now open the floor for
       questions/feedback while you have an opportunity to
            playtest our game.


by
    Mike Rowntree

Friday 8 March 2013

PUZZLES WITH MAPs!!!

TADA!!!

MAPS!!!

level update



Bot Working + Animation implementation troubles...




 For some reason upon implementing the animations there were unforeseen consequences :/

 
 
Animset is specified correctly in the code and appears to be set up correct everywhere else, they still aren't showing up in game?
 
by
     Mike Rowntree

Friday 1 March 2013

Menu Done!

YAY!!!

http://www.youtube.com/watch?v=eXYAyYag-5M

Scripting FML





by
    Mike Rowntree

rigs done, weight painting however...

le rig, leave your questions
about the chandelier for a bit

set driven keys

set driven keys 2

set driven keys on the shirt

...it looks like gale force wind sir!!

painting weights is a bag of trifle