Above is a screenshot taken from Autodesk Mudbox, showing a quick high poly sculpt, attempting to capture a smooth, rocky surface.
here's a selection of shots from the results gained, will most likely re-sculpt the detail within the wall piece, as this was literally a 5 minute to test to see how the whole thing would look, the resulting normal maps have a harse appearance and obvious tweaking is required to get the aesthetic required,
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