Thursday, 17 January 2013

Blunder-Blade: UV Map

 Initially I was just going to process the mesh into UDK right away but I wanted the gun-blade to have at least a base texture set up for getting started in UDK.

Below is an image of the UV map produced utilising the UV master plug-in for zBrush, keeping just a few of the decently made parts of the map I mapped the other broken islands by hand in Maya, as can be seen in the last UV map image.


 
 Just to test out the UV resolution before I move ahead I added a bunch of textures to the weapon and rendered these:

 

 



by
     Mike Rowntree

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