Thursday, 10 January 2013

Creating the 'Blunder-Blade'


Heres are some current images of its progress status:

Polycount: 2420 *currently*



  
 


The entire weapon is being plane-modelled from a set of orthographic concepts used as a guide. 

There is still a considerable amount to do which includes UV Mapping, running the weap through Mudbox for producing my Normal Maps, texturing, rigging, animating, implementation to UDK and finally testing! 

 by
      Mike Rowntree

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