Friday, 15 March 2013
Weapon Projectiles + Maps Updated, Hit Types Changed, etc. Viva Presentation Structure Idea
And presentation structure:
- Title Screen / Introduction
- Game Synopsis/Definition/Description
- Game Treatment
- Target Audience
- Game Identification
- User Expectation
- Game Structure
- Elements of Play
- Objective/s
- Puzzle/Enemy Placement, Why?
- User Interaction
- HCI
- Control Maps
- User Experience
- Cognitive Value
- Visual Design Proposals / Technical Knowledge/Skills
- Level Design
- Design
- Implementation
- Map Structure
- Level Flow
- Interface/HUD
- Design
- Implementation
- Final Result
- Environment
- Design
- Modelling
- Texturing
- Placement
- Characters
- Design
- Modelling
- Texturing
- Rigging
- Animation
- Implementation
- Final Result
- Vehicle
- Design
- Why it was cut? How it was still useful, narrative merit?
- Map-based Puzzles
- Design
- Implementation
- Final Result
- Weapon
- Design
- Modelling
- Texturing
- Rigging
- Animation
- Implementation
- Final Result
- Particle Effects
- Design
- Implementation/Purpose
- Testing Results/Feedback - ALL are responsible to
obtain test data so
we each have an input
for this section!!!!
- Project Plan (GANTT Chart)
- Conclusions
- [Closing] Thank you for your time, we will now open the floor for
questions/feedback while you have an opportunity to
playtest our game.
by
Mike Rowntree
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