Buccaneer Bots

A game by Team Dysfunctional


Friday, 8 March 2013

Bot Working + Animation implementation troubles...




 For some reason upon implementing the animations there were unforeseen consequences :/

 
 
 
Animset is specified correctly in the code and appears to be set up correct everywhere else, they still aren't showing up in game?
 
by
     Mike Rowntree
Posted by Unknown at 03:51 No comments:
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Thursday, 7 March 2013

anim update

Posted by Aaron Jones at 22:54 No comments:
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Cave destructible wall - Puzzle piece

waterfall 'surround'
Waterfall hidden door





Posted by Unknown at 16:23 No comments:
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Monday, 4 March 2013

A "puzzle"

http://www.youtube.com/watch?v=SWcvyVq1tOk&feature=youtu.be
Posted by Unknown at 03:20 No comments:
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Chara + Weapon/Map + View Switch on Weapon Switch



by
    Mike Rowntree
Posted by Unknown at 02:39 No comments:
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verne skiing

Posted by Aaron Jones at 01:20 No comments:
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Sunday, 3 March 2013




Posted by Unknown at 20:48 No comments:
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Blog Archive

  • ▼  2013 (95)
    • ▼  May (7)
      • Fixed firing location on weapon classes!!!!
      • Game Trailer
      • BuccaneerBots v0.3 - Updated Playthrough!
      • water texture
      • Updated Verne/Enemies
      • HUD
      • Enemy Bot Meshes In-Game...
    • ►  April (13)
    • ►  March (18)
    • ►  February (37)
    • ►  January (20)
  • ►  2012 (56)
    • ►  December (1)
    • ►  November (32)
    • ►  October (23)

Contributors

  • Aaron Jones
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