Buccaneer Bots
A game by Team Dysfunctional
Monday, 11 February 2013
VFX - Smoke
To get a better understanding of particle effects within UDK and how they operate I followed this tutorial (http://eat3d.com/free/udk_esmoke) to produce varying types of my own smoke that could be useful for the game.
by
Mike Rowntree
Thursday, 7 February 2013
vehicle update
Tuesday, 5 February 2013
character progression
714 polys
856 polys
988 polys
1366 polys
Re-scaled floor
Re-scaled the floor so that it now looks like a cave floor:
Sunday, 3 February 2013
More plants
More plants textured to some degree.
Friday, 1 February 2013
modelling WIP
Below are a few more models that are currently works in progress.
Cave/Foliage references
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